line 0. causes a single hang and/or pause every time I run the ramp

No Signal Media's icon

In a recently build patch I have a small problem.
Every time when I trigger line to make a ramp from 340 to 0 over 9 seconds is hangs or pauses for a moment.

See what's happening:
http://youtu.be/SGxPb2dgxPQ

I ran this patch in Max6 and 7 where the same error occurs.
I've changed the object from float to integer as well, same results.

Can't seem to find the solution, anyone out there who's seen this?

Peter Castine's icon

Please post your patch (or a stripped-down version that still shows the problem). It's hard to see what's going on in the YT video.

Don't forget to use Copy Compressed. Nobody wants to read thousands of lines of uncompressed JSON code.

brendan mccloskey's icon

Yeah, this video link is less than unhelpful, post a patch and you'll be solved in no time . . .

No Signal Media's icon

I discovered that when I strip down the patch the error doesn't occur :/
The patch is too big to post compressed so I attached a zip file with the whole patch.

To reproduce or check if this pause occurs on your end as well you have to go into the (p jitter-led) Up right is the line object which causes a pause when I run the ramp.
You can trigger the ramp through the button 'Make Picture' in the main patch window.

The error occurs every time when I run this ramp as you can see in the YT video.
Setting Max in overdrive doesn't solve the problem. And my Mac should be more than capable to run this fairly simple patch.

Specs:
MacPro Late 2013
3,5 GHz 6-Core Intel Xeon E5
16 Gb 1867 Mhz DDR3 ECC
(2x) AMD FirePro D500 3072 Mb
OSX 10.9.5

This is where I use the patch for: https://vimeo.com/107915353

NeoPixelPainter.zip
zip
No Signal Media's icon

The loading of a picture in jit caused the pause/hang of (line 0)
Using asyncread for the loading of the pictures, and I'll take a look at the jit.matrixset in the future.

I've solved this issue as well as some other improvements in the patch.