I have a patch that slows down when i read through the values 1 at a time.
I have rgb BlinkMs, and when I send a line for 0 to 255, it begins to change the RGB colour. However if I attach this to say 3 or 4 light max begins to slow right down..
I am thinking that this has to do with the lights or max not being able to keep up with discrete values 1 through to 255.
So I was wondering can line ramp to a value in increments??
So instead of going 1,2,3,4,5,6,7, right up to 255, is there a way to get it so that it jumps in 10s, or 20s, to the destination value??