Hello Oli, nice work!
This looks like the same tearing problem i'm encountering at the moment with my oscilloscope example:
Would be great to see a solution for this problem...
hi Oli, i cant seem to see any tearing here... can u post a screenshot maybe? nice patch BTW
@l3vidius, i think your issue is separate as oli is using openGL to draw the lissajous curves. your oscilloscope draws directly to CHAR matrix. i think you need to slow down the clear bang so it only does it once it has got all the way across the x dim of the char matrix.
haha yeah, i love the look of old scopes... shaders are probably the first place to go, unless u go back to CHAR.
maybe use a combination of shaders, with some modulations to emulate light intensity changes and colour displacement...
vade has some v nice shaders also
i'd love to have a crack at it, but im well busy at the moment! gimme couple of weeks and i should have more free time...
this patch is amazing, have just found it - ive added the 3rd dimension & wanted to share as a big thank you & for further lissajous fun. i prefer green lines & red background for maximum seizure induction x