playing_status - does it work?

    Jun 08 2012 | 10:50 pm
    Hello, I am trying to observe the playing_status of a clip.
    When I send the a getid message it sends id 1 or id 11 or whatever so I know it's set ok.
    But when the clip plays or stops nothing gets output from either output of the
    Should this be posted on ableton live forum or is it ok here?

    • Jun 09 2012 | 10:27 am
      It's ok on this forum but should be in the 'Max For Live' section.
      Note that the observer sends output (bang) only on status changes.
    • Jun 09 2012 | 8:02 pm
      it works but sends bang for things other than just play and stop.
      such as set looping
      I wonder why there isn't a clip start event and clip stop - they would be so useful.
    • Jun 10 2012 | 6:43 pm
      hmmm - I couldn't make this do what I wanted reliably - seems to send lots of bangs for what I would say are unexpected events.
      Anyone else had this experience?
      I found another way to achieve what I wanted to do without using playing_status so no sweat in this case but....
    • Jun 11 2012 | 10:22 am
      I've just checked the playing_status observer and found that it sends a bang at play and stop exclusively if quantization is set to 'None', otherwise it sends a bang also at trigger. The trigger status is mentioned in the LOM, so I don't think there are any unexpected events.
    • Jun 11 2012 | 11:42 am
      And ironically that's what I did but without the
      I set quantization off temporarily while I record a clip and then set it back to its original value when done.
      And then I don't need to observe whether the clip is playing or not because with quantization off the clip plays immediately leaving no gap at the front of my buffer.
    • Jun 11 2012 | 12:44 pm
      I actually observe the slot_playing item of a track to figure out clip stop and start. This is actually because of other stuff I'm doing, but it works ok.