bug report

    Jan 29 2012 | 9:19 pm
    Hello all,
    I have a evil patch that once opened, appears to kill the object;
    I've done some testing and found that if you have about 500 objects in a patch, new instances stop working. If you take the total down to around 400, new ones start working again.
    Here's a patch to demonstrate. I've tried on two macbook pros, one running the latest lion and the other the latest snow lep; both running the latest max 6.0.3
    do you see what i see?

    • Jan 30 2012 | 7:17 pm
      Hi Ali,
      I can reproduce this behavior, and we will take a closer look. Thanks!