Some of you may remember this adventure. I'll not recount the whole shebang and just cut to the current status and query here in a new thread.
I am trying to make a sample playback patch that uses buffer & groove instead of play (for timing, I already started with sfplay and preloading and that didn't work) and I want to be able to trigger more than one sample at a time, so I am trying to get groove/buffer & poly~ to work as my sample playback engine.
I think that this small patch actually works. Perhaps this isn't the best way to do it, but testing with 6 very long sound files it seems as this will trigger additional sounds and through target/poly~ will continue playback even when a new sound is triggered.
So.. here's my question, and the next wrinkle. I have a directory with hundreds of perfectly manicured files. I really do not want to have to add:
etc. & co.l
For hundreds of sound files. That would be a sheetload of typing, take up gobs of screen real estate and also, i like to be able to add, subtract, edit etc. my sound in my soundfile dir over time.
How can I point a patch to a sndir and have it slurp down all the sounds in that dir, creating a buffer for each sample, and then how do i call up a sound and sent it to poly.