logging and exporting 3d tracking data

Nadav Assor's icon

Hi All
I'm trying to do the most basic of 3d tracks: XYZ coords + pitch/yaw/roll rotations + timecode for a single tracked point. The tracking in Max works great, but I'm now looking for a way to log the data in a format that would be readable for applications such as Maya, Blender etc- it'll be used to animate a camera.
I've looked at Collada but frankly it seems like a bit of an overkill to write an entire collada exporter for max just to track one point. Any ideas, pointers to obvious solutions that I've surely overlooked, etc would be incredibly welcome!
- This includes ways that are "OT", that is, maybe not even using Max... Many thanks!
Nadav

yair reshef's icon

Hey man
I would export fro max as text file
X y z xvector yvector zvector

And try to import this as path, from there to motion path and then to camera path
Didnt find anything that fit, try cgtalk or
Try her3 http://www.vfxpedia.com/index.php?title=Useful_Scripts#Import_and_Export_2

Nadav Assor's icon

Hey Yair you rock as always..
That's indeed what I'm looking for - a "lean" path export/import format. The script you linked to gave me an idea to look for motion control formats, which provided these two:
.move
and
.anim

The first is really raw point data, frame by frame, the second a nice animation xml format, both readable by maya and easily by other 3d animation software.
Will upload the logger patch when it's done..
Thanks
Nadav