looppoint in jitter
What is the procedure to use looppoints in a patch.... Is it me or it's not straightforward. I want to be able when the movie is playing to loop a part of it..How can I do that ???? Can someone show me an example ? Do we have to use looppoints as an attribute or as a message etc.
Thanx a lot
Ben
as message: "loop 1" to set looping (2 for palindrome) "looppoints 0 0" sets looppoints (first int is start in Quicktime units, second is end). Its in the jit.qt.movie helfile (towards the middle right hand side of the patch)