(be careful i'm french)
I'm a bit lost.
My aim is the following : be able to deform a texture like in jitterbook 2 (Recipies 18 : Manipulator), and to "encapsulate" it in a cornerpin deformation.
I've already done the cornerpin distortion with mesh object
I've already done the nurbs control distortion with nurbs objet.
But i've some trouble to link nurbs to cornerpin.
When i link the nurbs to the mesh, cornerpin (done with mesh) doesn't work, and only nurbs distortion work.
My patch is very, very big, so it's a little bit hard to post here.
I ve also tried to do this with the new jit.gl.cornerpin & nodes, it's "working" but very strangly : image flip, inverted, and it's really falls down fps.
Btw, i can't understand this thing :
QT objet > Slab (effect) > Nurbs > Texture = no movie output
When i delete nurbs objet = movie output
(with output matrix activate)
What kind of matrix is outputting nurbs ?
How can i distort the movie with nurbs, before sending it via jit.gl.texture ?
Any help would be très apprécié !