for my system, I'll need to use many abstractions.
In each abstraction a visual object (= the base element of my system)
I'd have a lot of abstractions to use and I read about the use of poly~ even with jitter object in order to avoid abstractions multiplication in patchers.
What would be pros & cons about that ?
Is there a specific way to use it with poly~ ? (= how would one use that considering the voices allocation etc ...?)
any leads or examples would be appreciate