Lua and jit.gl.camera
How is the camera supposed to work when I have a mesh in Lua and a jit.gl.camera in the main patch (outside Lua)?
Putting the camera outside Lua is not working for me.
Thanks!
make sure the camera and the internal Lua objects are bound to the same context or sub-context (meaning there drawto attributes or context argument are all the same). if that doesn't work, please send along a patch and i'll take a look.
Thanks Rob.
In the attached example you can see that the camera has the same render context but it's not responding as expected.
another try...
use mesh:drawraw() instead of mesh:draw()