I'm working on a patch in which I can create some Jitter Gridshapes and let them float in the space. I managed to do that in Lua, but I want to add some extra's and that will mean the program will become much heavier. My question is; which language is the best for this situation?
I will need to calculate position and rotation of each object at around 25x per second. Should I stay in Lua, or write something in Java or C and pass the data to a Lua script controlling the objects?