Lumakey shader slower than jit.lumakey with noaccel
I'm working through some OpenGL stuff on this machine:
2 X 2Ghz Mac Pro, 1 Gig RAM
OS 10.4.8
NVIDIA GeForce 7300 GT, 256 VRAM
When I load bball.mov and blading.mov into the patches below, I get around 75fps for the GPU version and around double that for the CPU version with noaccel turned on. Apparently upgrading to 10.4.9 improves OpenGL performance on this machine-- as it's a borrowed computer I'm holding off if it's not going to make a difference.
lumakey_CPU
Max Patch
Copy patch and select New From Clipboard in Max.
lumakey_GPU
Max Patch
Copy patch and select New From Clipboard in Max.
your gpu patches will not run faster than your machine's display refresh rate. my guess is that you're looking at a machine with a 75hz rate, yes?
Sure it can, just disable vsync on the jit.window, and you'll get very high fps. But for all intents and purposes, what Josh said.