Major OpenGL problem


    Feb 26 2014 | 12:16 am
    Hi all,
    it seems that I have a major problem with OpenGL graphics, beyond my limited IT skills, so I'm asking for some help and advice here.
    Basically, I get the OpenGL rendering context - the gray background; I can change its colour, but nothing else works, like videoplanes, 3d objects (like plato), 3d text and so on. Not even the jitter tutorials.
    I'm on a late 2011 macBook pro 15-inch, CPU 2.4 GHz Intel Core i7, GPU AMD Radeon HD 6770M, OS X Lion 10.7.5
    my openGL version should be fine (2.1): I tested it using OpenGL Extensions Viewer, and this is the report of the passed test (graphically everything was ok):
    Renderer: AMD Radeon HD 6770M OpenGL Engine Vendor: ATI Technologies Inc. Memory: 1024 MB Version: 2.1 ATI-7.32.12 Device: MacBookPro8,2 Shading language version: 1.20
    Could anyone point me to where the problem could be?
    Thank you very much,
    Marco

    • Feb 26 2014 | 6:41 pm
      did you set the context name argument?
      without seeing a patch, there's really no way to know.
    • Feb 26 2014 | 10:56 pm
      yes, I did.
      for example, jitter tutorial 30 (the first, I think, involving OpenGL) doesn't work properly: it doesn't show the 3D text nor the axes, nothing actually. Apart from the gray background.
      here's a patch of mine which doesn't work, but, since I could never get OGL to work, there's no way for me to tell whether its code is right or wrong:
    • Feb 27 2014 | 12:06 am
      are there any error messages reported in the max window?
      which version of max are you running?
      32 or 64 bit?
    • Feb 27 2014 | 8:29 pm
      Hi, no I don't get any message in the max window, apart from "jitter initialized".
      I'm running max 6.0.8 32 bit.
      Is there anything i could try before completely reinstalling it?
    • Feb 28 2014 | 5:49 pm
      i would update to the latest version of max
    • Mar 09 2014 | 5:43 pm
      that worked, thank you rob!