makin' waves

delrayarts's icon

Hi,

I would love any creative suggestions or pointers for this piece. I'm trying to improve an installation that I have been working on. Ultimately I would like to use my version of Brecht's panorama patch (from a few weeks ago), where 4 jit.gl.texture-sketch are used as tiles. However, I'd like to simulate water/waves over these planes - similar to the pool-3d-nurbs.pat from the examples folder. I'm using a 1.67ghz mac 1gb ram 128 vram powerbook tiger 10.4.4

(my simple version of Brecht's patch at bottom of email)

First, here's a patch of the basic "look" of what I am trying to accomplish. This patch allows you to draw the waves and then with jit.op and jit.brass it mixes with a video file. So I basically eliminated the nurb from the example patch (which I'd rather not do - but am willing to if it takes too much processing). I'd rather eliminate the op and brass.

Max Patch
Copy patch and select New From Clipboard in Max.

and here's the jit.gl.texture-sketch patch... is there a way to draw on the "texture-sketch" like you can with the nurb (ctlmatrix)? or is there a way to route the "texture-sketch" output to texture the nurb which is being drawn? I've tried several ways to cut/paste these two patches together, but the cpu/gpu take too much of a hit.

Max Patch
Copy patch and select New From Clipboard in Max.

www.bartwoodstrup.com
www.vodstrup.com