Making Sounds

    Feb 22 2012 | 7:55 am
    Hi everyone,
    i am currently making a project where i want to create sound from video. The idea is that a couple of performers will be...performing! and their motion will guide the algorithm of a sound generator. The video analizing part is ok, but i am all out of ideas about how the sound created is supossed to be, actually the sound timbre. I am thinking of creating a granulized sound, but not from an already existing sound file. i want it all to be synthesized, but i have no idea about how the granule timbre will sound like.
    Any ideas would be very helpful! If anyone also know a book, paper or something giving basic ideas for a situation like this... that would be VERY helpful!! Thank you very much in advance Nikolas

    • Feb 22 2012 | 4:29 pm
      So you want it to have a granular style sound?
      If so, perhaps you're being too hasty by writing off using existing soundfiles. They are only a source after all, and if you create a complex granular instrument which references several differnt sounds with different timbres you have a rich palette to choose from.
      Are there any examples of sounds you like?
    • Feb 22 2012 | 5:29 pm
      Mark makes a good couple of points: granulation of soundfiles will yield many rich timbres, and you should think first about which timbres/textures/dynamics you're after first. Your post inspired me to rush off and 'waste' a couple of hours this afternoon granulating a QM synthesizer in Max, and you can see the result here if you wish:
    • Feb 23 2012 | 8:38 am
      i guess you both are right... Soundfiles do give a nice granulation source, and probably with a good careful eq the result will be near to what i imagine!! Also the QM synth looks promising!