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Apr 28 2011 | 11:31 am

Hey

In the long term I'll eventually be looking at using Mandelbrot/Julia sets in order to generate sound and synthesis but as a starting block and a general maths/max/programming muse I'm looking at how I can efficiently generate the set using Max objects...

I have a skeleton patch which performs a single iteration but the problem is in the feedback - the inevitable stack overflow that occurs when running stupid calculations with infinite feedback loops even when you have breakout conditions e.g. z>4 or n>100. I know I can use triggers and timing to solve the problem but in my eyes that defeats the point - I'd still like to run the routine waaay into 'the red' so to speak such that I can generate high resolution sets in the fastest allowable time...

Any thoughts?