Many jit.gl.mesh to syphon I need some help please...
Hi everybody,
I'm new to syphon and I don't know how to do to put what I can see in the jit.window in syphon.
I've many jit.gl.mesh objects
I've tried with @capture and texture but...
Thanks a lot for your help
Used jit.gl.node to capture the render context
Thank you very much, but, I'm I supposed to have something in syphon with your patch? when i open your patch and madmapper there's nothing in the syphon...
Sorry I'm very new to jitter and syphon...
Thanks again
in order to send your gl scene to syphon, you need to capture the objects to a texture.
Scott's patch show's you one way to do this with gl.node.
simply connect the middle outlet of gl.node @capture 1, to each of the gl objects you want to capture (the 3 gl.mesh objects in your patch).
you can then send the texture output from the left outlet of gl.node to gl.syphon.
you should additionally include a gl.videoplane (as Scott shows) to display the captured texture in the Max gl context.
Thank you so much, It's OK now