Many jit.gl.mesh to syphon I need some help please...


    Apr 02 2013 | 11:29 am
    Hi everybody,
    I'm new to syphon and I don't know how to do to put what I can see in the jit.window in syphon. I've many jit.gl.mesh objects I've tried with @capture and texture but...
    Thanks a lot for your help

    • Apr 02 2013 | 1:18 pm
      Used jit.gl.node to capture the render context
    • Apr 02 2013 | 2:44 pm
      Thank you very much, but, I'm I supposed to have something in syphon with your patch? when i open your patch and madmapper there's nothing in the syphon... Sorry I'm very new to jitter and syphon... Thanks again
    • Apr 02 2013 | 5:03 pm
      in order to send your gl scene to syphon, you need to capture the objects to a texture. Scott's patch show's you one way to do this with gl.node.
      simply connect the middle outlet of gl.node @capture 1, to each of the gl objects you want to capture (the 3 gl.mesh objects in your patch). you can then send the texture output from the left outlet of gl.node to gl.syphon.
      you should additionally include a gl.videoplane (as Scott shows) to display the captured texture in the Max gl context.
    • Apr 02 2013 | 7:07 pm
      Thank you so much, It's OK now