I'd like to create a simple installation based on a 3d real object (a church portal) "mapped" with Jitter.
The important thing to do is not what I'll render in this surface, but how I'll render shapes based on a real 3d object survey and mapping.
I made this with vvvv in the past. There is an how to do: http://vvvv.org/tiki-index.php?page=How+To+Project+On+3D+Geometry
but we are interested to realize the same thing in Jitter.
How I can do this?
I'm on a Macbook Pro Intel.