Mapping video to OpenGL grid/plane


    Dec 19 2014 | 3:20 pm
    Is it possible to map a live video feed to a plane using OpenGL?
    The idea uses the pool_ripple patch from the jitter_examples folder.
    I want to map a live video feed onto the rippling plane.

    • Dec 19 2014 | 4:20 pm
      Of course, it is possible. You may use any image (static, video, live feed from a camera, Syphon input...) as a texture for any shape/model. Try start with [jit.gl.videoplane].
    • Dec 19 2014 | 4:25 pm
      Thanks, have you had any success doing this? I have been tried jit.gl.videoplane but maybe i don't fully understand the object.
      I will keep messing around but if you have any tips or examples that would be most helpful.
      Thanks again
    • Dec 19 2014 | 4:43 pm
      I cracked it. thanks, i was sending the video through the wrong path.
    • Dec 19 2014 | 4:47 pm
      Check [jit.gl.cornerpin] too. You may also try other (than plane) shapes generated by [jit.gl.gridshape]. For more complex deformations you may use shaders.