Mapping video to OpenGL grid/plane
Is it possible to map a live video feed to a plane using OpenGL?
The idea uses the pool_ripple patch from the jitter_examples folder.
I want to map a live video feed onto the rippling plane.
Of course, it is possible. You may use any image (static, video, live feed from a camera, Syphon input...) as a texture for any shape/model. Try start with [jit.gl.videoplane].
Thanks, have you had any success doing this? I have been tried jit.gl.videoplane but maybe i don't fully understand the object.
I will keep messing around but if you have any tips or examples that would be most helpful.
Thanks again
I cracked it. thanks, i was sending the video through the wrong path.
Check [jit.gl.cornerpin] too. You may also try other (than plane) shapes generated by [jit.gl.gridshape]. For more complex deformations you may use shaders.