massively stuck with circular buffer reverse real time sound thingy


    Feb 03 2010 | 8:51 pm
    i can't quite get this right in my head, i am sure there is a way to do this with just buffer~ count~ poke~ index~ but i cannae quite get there captain
    had a look at some of the tapin/tapout things but can't figure them out, i'd like to understand them, not just copy paste.
    any help greatly appreciated

    • Feb 03 2010 | 9:38 pm
      Did "having a look at some of the things" include a little quality time with MSP tutorials 26 and 27 on delay lines? I think they're quite clear at explaining what's going on, and might at least provide a decent baseline for your next questions....
    • Feb 03 2010 | 9:45 pm
      You can do the reversing with a [!-~ ] right before index~. Just send the length of the circular buffer into its right inlet and it will output the reverse sample index. I've made a couple of circular buffer patches with count~ poke~ and index~, and I've found them very interesting with modulated feedback loops (I'm still not entirely sure I couldn't do it all more simply just with tapin/out~, but ne'er mind.......it's interesting to experiment). You will run into clicking problems if the "record head" crosses the "play head" so to speak, which is likely with reverse stuff.
    • Feb 03 2010 | 10:05 pm
      ...but those clicks are features, not bugs.
    • Feb 03 2010 | 10:16 pm
      : ) a bit of nicely timed glitch can sound great
    • Feb 03 2010 | 11:50 pm
      here's what i'm messing about with
    • Feb 12 2010 | 10:56 am
      Hi Raja thanks for taking the time to look at it
      I've highlighted the problem with the clicks, most of the time this isn't that evident but with a sine tone its easy to hear
    • Feb 12 2010 | 11:32 am
      Hi Mike,
      I can't get your patch to click/pop either. I created a simplified version here and I still can't get it to glitch:
    • Feb 12 2010 | 2:51 pm
      Hi Sixtin, this is my code from above with the sine wave but this time with a loadbang! I definitely hear clicking in the reversed (right) channel, which must be from the write head crossing the read head or something like that. i have on one occasion had no clicking but i presume that was a fluke as i've tried many combinations of vector sizes. obviously doing this with the count~ method is going to require a bit more than this simple approach
    • Mar 08 2010 | 6:47 am
      Cool patch!
      At least some of your clicking (that at the "loop points") is simply caused by waveform discontinuities, which are exaggerated by the choice of such a pure source, I tried a few samples in your original patch and did not here any clicking.