math probelm

yair reshef's icon

115/4.14=27.7
148/5.14=28.7
150/5.03=29.8
361/11.04=32.6
411/12.12=34.15

i want to calculate the max and min of a matrix position on a opengl plane.
i noticed that (for example) when the dim size is 115 1 then [line
-4.14, 4.14 3000]
scroll the matrix from offscreen left to offscreen right . i wrote
down several of this.
now i want to make it automatic. any formula that this numbers fit in?
tahnx

yair reshef's icon