matrix allocation in memory
I made a patch and after closing it, I can make a new patcher and add a named matrix object (the name used in the original patcher) to the new patcher... strangely the new object will have the data and dimensions used in the original patcher, even if that is not present already...
Is it an expected behaviour or a bug? Is there a way i purge a matrix from memory?
I'm looking for a way to clear video memory too. If I shuffle through too many videos I end up filling up all my ram pretty quick.
I've tried using a read message to jit.qt.movie and the importmovie message to a matrix object. They both seem to retain every file their given no matter what...
I included a demo patch and a few frames of an image sequence. If you try reading back and forth through the image sequence a few times and you can see it filling up ram
Not experiencing either of those problems here. Max 7.1, Mac OS 10.8.5.