I am trying to move some matrix processing onto the GPU to be used as an intensity texture but cannot get it to work. What I have so far (based on an example by Wesley Smith) works when doing the processing on the CPU but when trying to do it on the GPU I get the following error message:
jit.gl.fbo: unsupported framebuffer format!
jit.gl.fbo: error initializing capture
I am rather new to OpenGL (although quite a long time Max user) so I may miss something obvious. Does anyone have some hint ?
Thanks in advance.