Max 5 and JUCE ?
Is Max 5 using the JUCE library to handle the graphics ?
Does this mean that 3rd party developers should start getting familiar
with this library in order to write GUI externals for Max 5 ?
- Luigi
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Hi Luigi,
We will have our own API for drawing within UI objects, so the actual
JUCE stuff won't be directly accessible within an external.
Andrew B.
On Oct 9, 2007, at 1:36 PM, andrew benson wrote:
> We will have our own API for drawing within UI objects, so the
> actual JUCE stuff won't be directly accessible within an external.
Btw, our drawing API, which wraps the underlying implementation,
looks similar to the Cairo graphics API. While it is not a one to one
or complete mapping, if you *really* want to start learning something
relevant before we make development details public, you can start
learning about the Cairo graphics API and much of what you learn will
translate.
Btw, for you QuickDraw die hard dinosaurs, we have also made a
utility API, so that existing QD code is relatively painless to port.
However, in general, w/r/t dev + feature questions...it's gonna be a
while. Please be patient, so we can get it done faster.
-Joshua
Will this API be exposed at the UI level or is this an SDK API?
On Oct 9, 2007, at 2:24 PM, Anthony Palomba wrote:
>
> Will this API be exposed at the UI level or is this an SDK API?
There are C and JS bindings currently. Possibly LCD like commands
from max land when released.
-Joshua