Max 6 Beta Forum Topic

    Oct 14 2011 | 5:01 pm
    For the Max 6 beta, feel free to post discussion to the 'Beta' area of the Forums, found here:
    If you have a specific bug report, it would be best to directly contact our Support team by filling out the Bug Reporting Form, found here:
    The Beta Forum topic can be used for more general conversation, sharing, and more general functionality questions.
    Thanks for downloading and checking it out!

    • Oct 14 2011 | 6:57 pm
      Thanks for the beta!
    • Oct 14 2011 | 7:21 pm
      that`s the best birthday gift i got, as yesterday was my thirtieth birthday! thank you so much!
    • Oct 14 2011 | 7:26 pm
      Wonderful. Did a very quick test: loaded my "Simultaneous Opposites" Max/MSP/Jitter patches constructed in Version 5; the video ran the patches, and the video playback (single-frame jumping around the file) ran 33% faster. THANKS!
    • Oct 15 2011 | 9:54 pm
      [attrui] Makes everything so much easier :)
    • Oct 17 2011 | 1:14 pm
      I wish I could be as cheerful as others are but I struggle already with the vst/au object. I loaded AuPitch and tried to control the pitch shift but I had no success. Even when I changed the numerical values regarding the plug in e.g. 1 0.25 The pitch does not shift at all.
    • Oct 17 2011 | 8:15 pm
      From my test I can confirm that the pitch parameter of AUPitch doesn't work as expected. Apparently the input range 0..1 is not mapped to the actual pitch range of AUPitch (-2,400..2,400).
      I wonder if it's a simple bug or design issue.
      Any comment from the developers?
    • Oct 18 2011 | 9:19 am
      It seems that the 3D models doesn't open totaly corectly, all the times, with jit.GL.model depending of the source model.
      with some model some part goes in bad position.
    • Oct 18 2011 | 6:12 pm
      Any chance we could get a preference for switching the key command for copy to copy compressed?
    • Oct 19 2011 | 9:11 am
      It's awesome .... Jitter performance and Gen objects are great . like the circular menu and sidebar. easy to write&compile any codes .
      I wish to have Zoom and Snap in the toolbar like the old Max 5, and also double click to make new object . I saw a triangle on every patch cords when hover on ,good to have an option to disable it in preferences.
      thanks .
    • Nov 01 2011 | 11:44 am
      I was looking for the bug reporting form, but I presume it's gone.
      I got a crash turning the mixer thing on and off, not quite sure how that works (turns the audio on/off?)
    • Nov 04 2011 | 2:51 pm
      Another problem, I have a MIDI coming from Cubase for a synth patch.
      In Max 5 there is hardly any latency, in Max 6 there's plenty, and changing vector sizes doesn't fix it.
      Any ideas?
    • Nov 09 2011 | 12:30 pm
      I guess this topic is dead?
      I'm a little bit on the fence with Max 6, the applications I've developed run at about twice the amount of CPU compared to Max 5, so I certainly wouldn't be able to distribute them if they were built with 6.
      Is there much difference in terms of CPU usage from the Max 6 beta to the released version?
      I'm also on the fence wit gen~, for some reason I thought I'd be able to take most of my patches and just quicken them up with gen~, but it doesn't seem to work like that. What are the obvious applications of gen~? The delay network posted recently was good, but I wonder how often I'd actually use it.
    • Nov 09 2011 | 9:40 pm
      Take a look at some of the examples in /examples/gen
      Personally I've been enjoying the new possibilites of weird filtering in comb delay loops (such as the Karplus Strong + Hilbert transform example), and the sample-accurate buffer based processing (such as the waveset stuff).
      Adapted from the Gen Overview doc:
      General - You want to create processes that can't be easily achieved with ordinary Max/MSP/Jitter objects - You want to program visually at a low level (or using a concise text-based expression language (codebox)) while getting the performance of compiled C code - You want to design these new algorithms and see or hear them immediately - You want to avoid having to compile separate windows and macintosh versions of algorithms (and in the future, 64-bit application binaries)
      Examples - arbitrary new oscillator and filter designs using single-sample feedback loops with gen~ - reverbs and physical models using networks of short feedback delays with gen~ - sample-accurate buffer~ processing such as waveset distortions with gen~ - frequency-domain processing such as spectral delays using gen~ inside pfft~