Max 6 bug: mp3 won't load - "cannot open parser for this file"

Wojciech Morawski's icon

Hey!

I try to load mp3 to buffer~ with "import" msg but I get this error "cannot open parser for this file". I have got same error when loading float64 files with "open" msg.

Any solutions?

Wojciech Morawski's icon

... MBP, OS X 10.7, MaxMSP 6.1.1 (32-bit)...

commathe's icon

I don't think Max supports mp3. You'll have to convert it to a .wav or a .aif first.

Wojciech Morawski's icon

Of course it does :) Check help files for buffer~ and find "import" message. In Max 5 it works smoothly but it stops with new release...

Andrew Pask's icon

It's working ok for me.

Please send examples of both types of file into support so we can check this out

Cheers

-A

Wojciech Morawski's icon
Andrew Pask's icon

Thanks for that - yep I can repro some weirdness.

We're doing some work on buffer~ right now, so we'll throw these on the pile

Cheers

-A

Wojciech Morawski's icon

keeping my fingers crossed :)

tommi's icon

Hi everybody,
any updates on this?

It looks like the issue is still here.
At least on my Win7 64bit Max6.1.6

Thank you

zzzeddartha's icon

I also have this issue, simply using the importreplace command, Win7, Max 6.1.6 (64-bit).

whenwirdsmalwiederreallysummer's icon

Hi, I had the same issue: I think it can be solved quite easily:

Just install Quicktime (to be sure with ALL possible install options), then restart everything. Should be working now.

to_the_sun's icon

I'm also wondering about updates on this. I have installed quicktime (looks like v7.75.80.95) but i still get this error. Running windows 8.1. (is there a windows 8 version of quicktime? The site mentioned windows 7 and less, but i didn't see anything about win8...)

faeve's icon

Hi,
same problem here, but it now works.
I was using a polyphonic patch to play multiple sounds, everything was working fine while the file with teh patch was on my HD, I then moved the same folder on an external firewire HD; that's when all problems started.
I fixed it by moving the same folder back to my main HD.
Hope this helps.
Best wishes

F

faeve's icon

Hi,
same problem here, but it now works.
I was using a polyphonic patch to play multiple sounds, everything was working fine while the file with the patch was on my HD, I then moved the same folder on an external firewire HD; that's when all problems started.
I fixed it by moving the same folder back to my main HD.
Hope this helps.
Best wishes

F

to_the_sun's icon

I think for me at least this is a 64-bit Wiindows issue. As stated at https://cycling74.com/forums/max-6-1-released/:

However, we’d like to balance expectations here. Since this is our first 64bit release, we will not have all of the features of the 32bit version, especially regarding Jitter and QuickTime support. QuickTime is simply not available on Windows under 64bit, where we will rely on DirectShow for movie playback (to playback QuickTime files you will need a third party plugin for DirectShow). Apple’s QTKit API on Macintosh 64bit has fewer features than the 32bit version of QuickTime, and requires a dramatic rewrite of our code base. We’ve only implemented the most basic of functionality for movie playback at this time on both platforms. We will be continuing to work on Jitter video playback and other QT features in the 64bit version, but many features are not present and may not make it to the 64bit version ever.

foldh's icon

For what it is worth, I use 32 bit and MP3 files import just fine.

snos's icon

Check that there are no symbols anywhere in the audio file's path. This finally solved it for me!

keepsound's icon

use importreplace on the buffer obj, not replace alone. Works on max 32bits only (quicktime runs only in 32bit mode)

yves delacruz's icon

Hi,
same problem here, but it now works.