max 6 to maya or blender

    Nov 07 2012 | 12:37 am
    Hi everybody !!! Do you think it's possible to send data from Max6 to Maya or Blender ?

    • Nov 07 2012 | 7:34 am
      realtime? no, right? I know that you can import CSV files into blender for getting some automation data in there. Or are you talking about Mesh exchanges? Thats possible
    • Nov 07 2012 | 3:29 pm
      what about UDP or even TCP/IP thru script in pyton (blender side)?
    • Nov 08 2012 | 12:46 am
      google blender + osc, if you want to control the blender game engine from max
    • Nov 08 2012 | 1:55 am
      Thanx guy for the help... I have seen a video of a guy who do exactly what i'm searching for, but I am fairly new about the concept of osc, python etc.. I will have to do my Max6 work and learn more about those stuff... If somebody can help me, that will be very appreciated. Because right know, I understand that Blender can receive osc message and Max6 can send it but how the data get transform in a way that you can move object in Blender......
    • Nov 15 2012 | 11:19 am
      THE good tool is to use the curve editor of blender and send value to max ! = wonderful time line and bezier !
      if i have time i would like to work on that
    • Nov 15 2012 | 1:48 pm
      So it's possible to send data from Blender to Max6 ?
    • Nov 15 2012 | 2:15 pm
      I regularly use Max to talk to my python composition environment (music21). They key is a python package called pyOSC Once installed you can create an OSC server from python.
      This would also work in Blender because it supports python. You will need to do some research on executing python scripts in Blender. But I don't see why you would not be able to pass data between them.
    • Nov 15 2012 | 4:37 pm
      there are examples with pure data, download the blender example, and it's easy to route incomming message in max instead of pd