Max crashes when using teeth~ inside a poly~

    Aug 08 2012 | 1:08 am
    I'll post a patch once I got one w/o all the unnecessary gubbins but basically I've tracked down what I think is a bug. If I remove the teeth~ object from inside my poly patch the patch runs fine, when I leave it in Max crashes when I try to play trigger any voice other than the first.
    Has anyone else had similar issues?

    • Aug 11 2012 | 8:48 am
      I think this is already fixed for the next incremental. If you can post a patch, we can make sure it's the same one issue.
    • Aug 15 2012 | 12:57 pm
      This patch seems to reproduce it, you have to play a few voices and vary the teeth settings (just send a different int between 0 - 4 in the dict) then it dies.
      Is there any chance I can get my hands on the new teeth~ I have an installation that is going live on Sunday.... Else I guess it's gonna be comb~