Happy new year to all maxers,
now a question :
What is the best strategy to manage presets inside a Max project, comprised of several Max patchers running in separate opened patches ?
This might appear as a strange question indeed, you could ask why not simply using one main patcher and several subpatchers. Well it's because i've been told that you can take advantage of multicore processing by running several patches communicating with sends~ and receives~ rather than one patch encapsulating everything ; from quick experience right now it seems to be the case, i have 10% cpu difference in using max poroject and separate patchers, or all abstractions in the same patch.
But : i use pattrstorage to manage everything preset related when it's just one patch. And when it's several patches, i don't know how i could do this... For now it just doesn't work, i can't access other patches with just one pattrstorage. What is the best way to handle this ? Multiple pattrstorage, with just as much presets files ? This seems quite unhandy... Is there a built-in preset system in the max projects ? Or did i overlook something with pattrstorage ?
(I doubt the 10% cpu increase when using one patch is solely due to the pattr system beeing active, right ?)