Max4Live Sliders and CPU LOAD
Hello Everyone,
I am posting this here as I am struggling to find support at Ableton.
I am experiencing unusual CPU peaks when using a Max4Live device I have created.
The Device contains 3 live sliders and a udpsend object to transfer via OSC the data to MAx/MSP.
After investigation I am guessing that the CPU peaks are related to the way LIVE handles sliders data:
WIthout using any audio file, if I run the patch I have attached to this post, on my computer which is a
MAc Book Pro
Intel Core i7
2.66 GHz
8 GB RAM
It goes immediately into peak, as soon as automation data is produced.
So I guessed it could be the UDP object causing problems.
On the second Live Set attached, I have removed the udpsend Object form the devices, and still the cpu for 12 Sliders is 65%,it is stable, but it is very high indeed, for a computer fairly powerful as the one I am using.
This means that working with any audio file, or audio processing, could become impossible.
I am really stuck with this, I cleaned my devices and made it so simple, that I cannot think of any simpler.
Any help will be greatly appreciated, thanx you.
Tom
small bump, have the same problem here.
using pattr - pattrstorage objects to morph presets from either midi or UDP coming in.
I experience spikes in CPU and more alarmingly, the CPU load seems to "stick" at high percentages.
this of course causes clicks in audio.
I have no idea what causes this, there isn't even audio going on.
solution has been found for me.
spikes in CPU are mostly given by the update time of objects like sliders or the one u use most in your patches.
I had sliders set on 1 millisec refresh.
I just needed two of them to send the cpu up to 130%
i then set the update rate (you can set it from inspector) to 100 millisec and it works a treat.
I can use 20 sliders and cpu i still 10 %
i think this could help.
(thanx to Andrew B for this hint)
to be more precise, spikes in cpu are given by objects refresh/update time and concurring factors like udp , osc transmission and midi as well
for me, fixing the objects update time was enough