Max5 for iPad?

    Jan 27 2010 | 8:43 pm
    Maybe it's only a dream, but I'd be thrilled to have a version of Max5 for the iPad.

    • Jan 27 2010 | 9:11 pm
      Given how Apple's been with not encouraging people to make iPhone apps that can be used to make other apps, I'd tend to say, "Dream on."
      But I could be wrong. We'll have to see.
    • Jan 27 2010 | 9:15 pm
      I think what would be more useful would a iPad multitouch OSC application that would talk to my Laptop. Kinda a like TouchOSC on steroids. Making it a very attractive alternative to the Lemur.
      In the end, the iPad will never have the horse power to be a DAW, it is much more powerful as an interface.
    • Jan 27 2010 | 9:34 pm
      When I saw the price for the low-end model is only $499 I immediately thought "someone needs to update TouchOSC asap." I could sell off all my midi controllers and finally have all the controls I need in one device.
    • Jan 27 2010 | 11:04 pm
      my money's on mrmr:
      customizable interfaces, and easy multi-user capabilities.
    • Jan 27 2010 | 11:14 pm
      Funny thing? for me music controller is a better application than what it's being marketed for.
      jazzmutant better step it up. my money is on that product ending.
      I wish someone would just write an app so we could pipe touch information out of it, and video into it. None of these custom predefined silly interfaces.
    • Jan 27 2010 | 11:49 pm
      This lets you do exactly that. Take the multitouch info from, and use OpenGL to send any information to it's screen.
    • Jan 28 2010 | 12:31 am
      FWIW, TouchOSC now has an (graphical) app to create your GUI that will be pushed to the iPhone. It's kinda similar to the JazzEditor somehow.
    • Jan 28 2010 | 1:24 am
      As Emmanuel mentioned, the TouchOSC Editor allows you to create any interface layout you want.
      You could even create a keyboard layout where each key was an x-y control. I could do dynamics and vibrato on each key. Man I can not wait to get my hands on an iPad!
      Sorry mrmr was left behind a long time ago...
    • Jan 28 2010 | 10:29 am
      you think the iPad is more powerful than a Lemur?
      what about a monome?
    • Jan 28 2010 | 11:05 am
      TouchOSC okay.. controllers' craziness is perfect for iPad. But it would be very unwise to exclude an iPad App Export a priori
    • Jan 28 2010 | 2:30 pm
      A Lemur and monome do not do anything "powerful", that is to say, there is nothing computationally intensive about what they are doing. They just provide interesting interface alternatives. Could you emulate that and more with the iPad? Most assuredly.
      Another thing to think about... While the iPad may be cool and all, what I really want to use it for is as a music controller. Ideally I would like to run Max on it. Perhaps a better idea would be to wait for one of the many Win7 intel multitouch tablets that are on the way. That would give me much more freedom in making the tablet a composition and performance interface.
    • Jan 28 2010 | 11:27 pm
      you can run iphone apps on the ipad and stretch the resolution to fullscreen. so, touchOSC will be usable when iPad ships. it would be nice to see an ipad-specific version that takes advantage of the extra processing power. maybe we'll see some of those neat-o controller physics that the lemur has. i'm still not gonna waste $500 on a big-boy size iphone though ^_^
    • Jan 29 2010 | 9:28 am
      I read this in another forum.
      " does depend on how "multi" the multi-touch screen in the iPad is. Like the stantum, the Lemur supports 10+ simulaneous touches (so you can use all fingers on different sliders simultaneously). Most Windows multi-touch LCD or tablets support only 2-3 simulataneous touches (i.e. are devised for two finger operation)."
    • Jan 29 2010 | 12:05 pm
      How many people using a Lemur really move 10 points simultaneously? Even 5? I personnaly didn't use it a lot, but never used more than 4 fingers (but I guess i need to rehearse). I think the interesting things with the Lemur is to propose new kind of controls (like multiballs, and the physical bahaviors) and to be able to create your own interfaces.
    • Jan 29 2010 | 12:55 pm
      I agree, more than 4 touches is pretty much overkill, unless you're going for multi-user input. Cheaper and cheaper "Surfaces" like this will be all around us soon enough, so let's start patching... I think the most interesting stuff is in the interface and the physics possibilities as well, it's pretty much endless. Using Processing sketches on Android devices could help a lot in these areas too.
      Combine FantaStick and the iPad, and with some really creative patching, this setup could definitely give the Lemur a run for the money... and it would be just one app on an otherwise totally functional computer, rather than a much more expensive stand-alone instrument. That said, the Lemur is incredibly cool and possibly the best all-around virtual instrument ever created...
    • Jan 30 2010 | 12:55 am
      I'm sure Apple will see how users will use the iPad. Likely to come out w/ larger scale touchscreen models as well as touchscreen iMacs.
      anyone know the weight and thickness of the Lemur offhand?
    • Jan 30 2010 | 1:34 am
      okay, we need a roll-up multitouch screen like those roll-up keyboards, using the new flexible LCD and circuit-printing that's coming out. everything wireless and using a laptop battery, or you can USB/charge it with your computer. take it out of its circular tube casing, unroll, connect to computer, and start playing...
      your interface could be made with FantaStick, so it could be a super-long Max patch with all the controls you'd ever want. or at least, all you'd want for a minute or two, when your jamming partners come along and want to use their roll-ups too...plug in and go!
    • Jan 30 2010 | 5:21 am
      "anyone know the weight and thickness of the Lemur offhand? "
      Well, looking at mine now, I'd say it's about 1.5 inches thick and it's pretty weighty as well (estimate about 3lb).
      I've worked with the iPhone and the Lemur extensively and a couple of things spring to mind:
      1) The Lemur is rugged. In fact it's all but armoured. It's built solid, and to last. I'd bet you could stand on it without ill effects.
      2) Wired ethernet, when used to transmit and receive OSC, is much better than wi-fi. Wi-fi tends to 'burst' the packets so you get jerky movements.
      The multi-touch thing... well, I agree that 10 points of touch is probably more than many require but if you have, for example, a multislider on screen and are doing a performance of some kind it's great to be able to put both hands down and "manipulate the sliders on average" using both hands. Less than 5 points of touch is a serious limitation in my experience.
      The iPad looks to be a very promising step in the right direction, but it'll take a lot more to seriously contend with the Lemur. The JazzEditor software, while annoying and buggy in places, is still pretty powerful and far better than using any native iPad app to build interfaces.
      The iPad does have two advantages as I see it though.
      1) It's cheaper
      2) It's got a LOT more memory. The Lemur only has 4mb of working RAM within which your GUI and scripting must live. Many Lemur users, myself included, have hit this limitation more than once.
      In short, if someone was to build a killer PC/Mac app for designing interfaces that could be then uploaded to the iPad, and if the nature of the app was such that some jittery wi-fi packets don't affect it, then it'll make an interesting alternative.
      Personally, I'm happy to wait and see how the technology goes, but the iPad, although (As I said) a step in the right direction, is somewhat short of the mark to date.
      There is an old video I put up as a proof of concept some months ago which shows the iPod Touch and the Lemur working together as dual controllers on the same demo (Max in the middle of course). - you can see the jerkiness of the iPod Touch controls if you look closely.
    • Jan 30 2010 | 9:36 pm
      >> Eddy : "2) Wired ethernet, when used to transmit and receive OSC," >> "is much better than wi-fi. Wi-fi tends to 'burst' the packets" >> "so you get jerky movements."
      Not true, as long as you create "a computer to computer network". (you get lags because you use wi-fi thru a router)
      ...crossing fingers hoping that the TouchOSC and Fantastick - a kind of augmented max [lcd] for iphone with 5-fingers-positions-input, really cool, even if a bit slow drawing on an ipod touch - developers will bring us real ipad versions (with ipad resolution). There are the best apps on iphone for using with max. This will be a reason for me to invest in an ipad.
    • Jan 31 2010 | 12:28 am
      All I know is that usually, when this crap comes out, I say to myself "Self, we're in for 2 years of EVERYONE having the same set up"
      this time... I don't care. it's too freaking cool and cheap! I'm sorry creativity gods!
    • Feb 20 2010 | 11:37 pm
      "Maybe it's only a dream, but I'd be thrilled to have a version of Max5 for the iPad"
      What about the C74 app? that should be able to work on the ipad.
    • Feb 21 2010 | 8:00 pm
      I've already compiled an iPad version of c74 so I think it's up to Apple... Leo
    • Jul 21 2010 | 10:50 pm
      So, five months on, where are we? Is it worth getting an iPad to use as a controller for Max patches? Should I wait for the price to drop or for the arrival of iPad native versions of iPhone OSC apps? When are we expecting native versions of TouchOSC and C74?
    • Jul 22 2010 | 6:07 pm
      Hmmm... Surprised nobody has anything to say on this. Maybe it's covered in another thread that I haven't unearthed yet?
      Or maybe I should be more specific... Okay, how about this:
      I have a question about the way TouchOSC sends messages between mobile devices and computers. Do the messages have to go via a wireless router or can they really go via a "computer-to-computer" network (as suggested earlier in this thread) or even via a "hard" USB connection? For example, if I was playing a live show, using an iPad/TouchOSC as my controller, would I have to send the signal via the venue's wireless network or could I go directly to Max/MSP on my computer?
    • Jul 22 2010 | 6:40 pm
      There will probably never be an iPad version of Max. Which is sad, because the iPad is a great hardware platform. Too bad Apple has such a restrictive software environment.
      But that does not mean you should not get it. TouchOSC works great on the iPad with Max. If you used TouchOSC in a live performance, you would need to have your own wireless router that your laptop and ipad would connect to. TouchOsc would then send messages to the IP address of your laptop on the network.
    • Jul 22 2010 | 7:08 pm
      Is it relatively simple to route the iPad signal through a wireless router, even if, say, the router isn't connected to the Internet? In my experience, anything involving wireless networking is a complete nightmare. Is there really no way to go directly to the computer from the iPad?
      Edit: Maybe through Bluetooth? Or something? I have to say, this sounds like a deal-breaker to me.
    • Jul 22 2010 | 7:39 pm
      There is no non-wireless network connection that I know of on the iPad.
    • Jul 22 2010 | 8:36 pm
      And no way of creating a wireless network between an iPad and a computer without going via a router?
    • Jul 23 2010 | 12:23 am
      "Is it relatively simple to route the iPad signal through a wireless router, even if, say, the router isn't connected to the Internet?"
      It's the same, I've gotten TouchOSC working with my iPhone via a wireless network using just my laptop, no Internet connection (just set it up as a single computer "network"). Am assuming the iPad is the same.
      Would be great to have a "hard-connected" version too, but not sure how that would work. Certainly possible, but would depend on Apple's restrictions perhaps...
    • Jul 23 2010 | 12:58 am
      "It's the same, I've gotten TouchOSC working with my iPhone via a wireless network using just my laptop, no Internet connection (just set it up as a single computer "network"). Am assuming the iPad is the same."
      Can I trouble you for a little more information on this, please? When you say "no Internet connection" do you mean "with no wireless router" or just "with the wireless router not connected to the Internet?" When you say "just set it up as a single computer network", is this something you do via "Create Network..." on the computer's Airport menu or is it something you do on the iPad/iPhone?
      Sorry to be picky, I just want to be 100% sure about what I'm getting myself into before I shell out for one of these things.
    • Jul 23 2010 | 3:58 am
      Ah, yes. Good questions. I have a wireless router which I generally use for internet at home. For a class presentation where I wanted to show the iPhone/TouchOSC capabilities, I re-configured that same router to just be for my laptop. So you do need the router, regardless. No internet (even though it was in the classroom, I configured it at home). So it's still just like an Internet wireless, but in the router config it let me set it up as just one computer. Nothing needed to be changed on the iPhone, it's just an IP on that end.
      (BTW I'm on XP so I'm not sure about Airport, but I'm sure it can be done similarly.)
      Really, it seems that the wireless is just for the communications, it's just that generally we use that for internet, but it doesn't have to be. In this case, it's just to get communication from the iPad to the computer, without Bluetooth or a cable. And the range is really pretty great, you could easily control several installations in a gallery around walls etc. I ran this from outside a coffeehouse through their walls and windows to a good 100 feet away, no problems, and there wasn't much of the stuttering or dropouts, good refresh rate etc. The power of the iPad wireless transmitter and the router's capabilities are what matters, I guess.
    • Jul 23 2010 | 4:39 am
      So you had to configure your router specially? I couldn't just use my regular router that's set up in my office for our Internet connection, without reconfiguring it? Actually, this isn't so much of a problem for me as I do have a spare wireless router, so I could just set that up. But the thought of configuring anything related to wireless networking makes me shudder. Compared to that shit, programming granular synthesis instruments with Max/MSP is a walk in the park. ;]
      "In this case, it's just to get communication from the iPad to the computer, without Bluetooth or a cable."
      Might there be some potential for using Bluetooth to do this, without requiring the signal to go through a router? I don't know much about Bluetooth but I know that the Mac and the iPad both recognize Bluetooth devices, so couldn't they talk to each other via Bluetooth?
    • Jul 23 2010 | 7:15 pm
      Don't know about Bluetooth. The Wiimote uses it, so the aka.wiimote object was able to utilize it somehow. Maybe something could be done with "BlueSoleil":
      About the router, the only reason I had to reconfigure it was to take it to class, where the Internet wasn't available (at least not in the same way as home). I also wanted to see if it could be done without the Internet, worked just fine. If your router is already set up and running, you should be able to connect the iPad/iPhone to it wirelessly without any problem and without any reconfiguring. Just find the right IP address (System Preferences on Mac, "ipconfig" on Windows, from the command line), enter that into the phone/pad, and you should be good to go.
    • Jul 26 2010 | 3:08 am i read so far i understand how important what the router helps a lot to the is very easy to use just like on internet.
    • Jul 26 2010 | 5:02 am
      In the style of XKCD:
      Honey? Where do we keep the hand saw, hinges and screws? I'm going to update my MacBook Pro to support faster max patching. Hand me that iPad.
    • Jul 26 2010 | 6:38 am
      if you are on a mac you can skip the router (even though a router brings more stability), just press create network and connect touchOSC or any other app working on ipad/iphone/ipod and set it to recognize the new ip.
      PS: there should be soomething similar for pc.
    • Jul 28 2010 | 11:48 pm
      Ah, so you CAN create a computer-to-computer network between the Mac and the iPad? Have you actually done this successfully? And is it really more stable if you go via a router?
      Y'know, I'm beginning to think the only way to find out how this is actually going to work in practice is to just roll up my sleeves, spend the money and get stuck in.
    • Sep 16 2010 | 1:56 am
      To rephrase the question a bit, do the new App Store rules allow for the creation of a useful version of Max for iPad? (Still dreaming…)
    • Sep 16 2010 | 7:21 am
      A multitouch Mac is not so far away, Apple has a patent for what seems to be a multitouch iMac. When it comes, you could have multitouch directly in your favorite application.
      I bet it will be more integrated into the system than it is in Windows 7. Isn't it the time for Mac OS 11 ? Or is Mac OS 10.7 ("Little Kitty" ?) in the pipeline yet ?
      The question is: how much work will be needed to integrate this change into the applications (for matters such as window focus, etc) ?
      I'd love C74 to comment on this...
      Anyway it's more a matter of (hopefully short) time than anything else.
    • Sep 16 2010 | 7:32 am
    • Sep 16 2010 | 3:11 pm
      You're probably right, I should be waiting for the 13" MacBook Touch.
    • Sep 17 2010 | 9:55 am
      MMF for multitouch screens* (using TUIO) or for ipad can be really great for playing your fingers on a finished max patch. ( & )
      ...But true that a "multitouch" editing of a patch could clearly relax our fingers too... (if it's well thought)
    • Jul 08 2011 | 11:25 pm
      People seem to have pd running on their iPads, surely the bullet has to be bitten and a max app to be written? Lacking some functions to comply with apple wishes maybe?
    • Jul 09 2011 | 5:04 am
      I think lack of multi-platform support is a fundamental problem with Max/MSP and one that ****really saps enthusiasm for development****
      Unity is really hot right now, check out the platforms they support: Granted, it's not the same type of application development but I do think they have a great business model.
      Why couldn't Max/MSP have a sales model similar to this - A free version to get your feet wet - The full priced version - Add-ons for each platform
      We've seen an explosion of new devices and people want to take their creations to these new platforms. I would easily drop another $500 on a Max/MSP iOS add-on.
      Another idea: partner with Unity in a similar way you did with Ableton. I know a lot of people on the forums over there would like to see an API that allowed them to create musical games (
    • Apr 02 2012 | 2:36 pm
      Hmmm, I see that Csound Touch for iPad is being released next month. If that can work on and iPad and make it into the app store, surely a version of Max for iPad would also be viable?
    • May 21 2013 | 12:38 pm
      So now there is a PD app, soon to be a csound app, processing has been on the ipad for ages, yet nothing from my favourite platform other than controllers, such a shame.
    • May 23 2013 | 3:03 pm
      Check this video out. It looks like a pretty cool development for Max and Ipad coming soon
    • May 24 2013 | 7:30 am
      very, very, cool.
    • May 24 2013 | 5:13 pm
      Great demo. Seems to have simpler setup than c74 app. Also notice that Sam has ~20000 unread mails.
    • May 24 2013 | 6:35 pm
      20k unread emails is a very common fate for a mailing list subscriber...
      I'm really loving the look of Mira - I've spent so much time developing methods for accurately working with data to and from Lemur, having it plug and play like this is... almost absurd to me.
    • May 24 2013 | 6:48 pm
      UPDATE: I'm down to about 19k unread emails.
    • May 26 2013 | 3:15 pm
      Geez, pretty tough crowd in Sam's audience.
    • May 26 2013 | 8:35 pm
      How were they a tough crowd? Those are some of the best people in those seats.
      So anyway, any chance we can get a rundown of the supported objects so far?
    • May 28 2013 | 11:59 am
      Tantalising - and hilarious* - video. I'll admit that I wasn't that excited by the description of Mira alone, but seeing how it works has turned me around. Can't wait to see a list of supported objects.
      *I get Mbryo's "tough crowd" comment. Not even a titter at the Poincaré "eyewear" gag.