Max/JItter + Syphon = problems --> Blur between different shades in matrix


    Aug 07 2012 | 9:50 am
    Hi All,
    I'm currently working on a max-patch, sending a 2d jitter matrix to MadMapper using Syphon. When I have one matrix, containing 3 different colors, I send it to MadMapper using syphon, but between my different colors, Syphon (??) somehow make a blur -> even though my matrix is a sharp edge / non-fade between the colors.
    Is it a problem when rendering a 2d matrix with OpenGL, or what am I doing wrong?

    • Aug 08 2012 | 3:03 pm
      Noone else had the same problem? I really can't seem to figure this guy out.. hmm
    • Aug 08 2012 | 6:20 pm
      You are sending out a 40x10 texture. Whereas a Jitter matrix is displayed without interpolation by default, OpenGL textures use linear filtering (interpolation) by default. Your best bet will be to upscale your matrix to a larger texture before passing to Syphon, unless it's possible to turn off linear filtering in your destination application.
    • Aug 08 2012 | 7:22 pm
      You are one clever guy! .. i feel stupid not trying this one out my self :) Thanks a lot - it works perfectly!
    • Oct 28 2012 | 11:58 pm