MaxMake2 with Integrated Code Editor

    Jan 14 2018 | 1:42 am
    Maxmake builds a Windows executable with a single keyboard click. You can copy, move, and rename the patcher folder, and the makefile still works. You can automatically include your own files in the collective, add writable files, and replace resource files, simply by putting them in a subfolder of the patcher's folder. You can change the hotkeys and directly modify the makefile to your own needs by editing the makefile with its included editor. MaxMake: Single-Click Portable Build Tool for Max7:
    MaxMake 2

    • Jan 14 2018 | 9:49 am
      It has its own GUI now.
      MaxMake 2.1
    • Jan 14 2018 | 6:08 pm
      The demo patch now opens an audio file for the buffer object, opens a pattrstorage.json file containing presets, and starts preset 1. That turns on the play~ object, sets the volume level, opens the storage window, and opens the audio panel.
    • Jan 15 2018 | 5:46 am
      The readme.txt autogeneration is now working. There hasn't been any comments, so I'm not planning further features, although I will be improving the script's robustness as I become aware of problems. Known limitations are noted on the Web page.
    • Jan 22 2018 | 2:28 am
      I appreciate your work. I have only M4L atm, so cannot test this but will likely eventually be making standalones and will definitely take a look at this when the time comes.