Max/MSP Glitch
Hi, I want to learn how to build a glitch aplication on Max/MSP and the theory about glitch. Someone know where can found that kind of information and resources?
Thanks for you help!
Here's a few links I collected when I was looking into this.
Vade is king: http://abstrakt.vade.info/?p=48
Thanks cap10subtext, I will look, thanks for your time!
I'm looking for build a simple glitch, but talking about music and their theory.
Thanks for your posts!
You may also want to look into Nick Collin's bbcut. Here is
some theory for you...
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.65.4876&rep=rep1&type=pdf
I unfortunately cannot share my source patches, but take a look at my Major Malfunction (built as a Pluggo plug in in Max 4) for ideas:
One of these days, I plan to port it to MFL....
Dan
[stutter~] is a good stop to some form of glitching...
Thanks Dan, lewis for your posts, I found this patch for a simple glitch, But I want to understand how works, my idea is built step by step my own glitch patch, I want to learn.
this's the patch running: http://www.youtube.com/watch?v=jkNk31XSNBM
Thanks!
well, [drunk] is the mainly culprit here, to allow it to 'glitch'. it is wired in a way that a clean [drunk] is connected to the start time of [groove~]. there is also another [drunk] with extras on connected to the end time of [groove~], to allow it to stay ahead of the first one, by using [+ ].
you can then use the number boxes to change the step size and range of the [drunk]'s.
its quite a simple patch for glitching, because it just controls the start/end points of the sample, though you can construct way better and more controlled ones. [stutter~] really is a good option for glitching/stuttering.
have a check in the help files, they are more than useful...
Thanks Lewis for your information, thanks so much!
no worries man, thats what this max communities for :).
have fun in your search for glitchy goodness...