Hi folks, just trying to add a subroutine to shift buffer playback from a groove~ object to a mdeGranular~ object so i can have a bit more control over the sample grains. However, the damned thing is crashing out everytime i load it into a patch in m4l. Seems to load into a basic max patch fine, but crashes out a m4l audio effect. Anyone got this working? Or know of a granular sample playback object that does work in m4l?