after trying out creating a lot of standart objects and deleting them afterwards
while having a look at the memory that is used by max(with activity monitor, xcode instruments)
I'm a bit confused how the memory management works, especially how it is released in max.
If I create a new patch and add 200 metro objects to it, the physical memory used by max of course rises.
But if I delete all of the objects the memory usage doesn't drop.
If create more objects after that the memory usage still rises.
Can someone explain what's going on?
And is there a way to check if own build externals work with correct memory management?