Obviously, I'm deep in gl.mesh right now. I have gotten how to make a mesh of rectangles of varying size (thanks to Andrew's Shatter example), but I'm assuming there is some way to make a similar grid of circles with the polygon draw mode. I have seen posted (more than once) Andrew's snippet of making a row of circles, basically starring this expression:
[jit.expr @expr sin(snorm*PI) cos(snorm*PI 0.]
our rectangle maker looks like this:
[jit.expr @inputs 2
so I see we're using a factor to pick basically corners of a square in the example above, but is it possible to integrate the two, so that in each grid item, you're generating a circle rather than a square?