Migrating from jit.openni to dp.kinect problem

    Jul 30 2014 | 5:31 pm
    I just migrated from jit.openni to dp.kinect and some of the patch I am working doesn't work anymore.... Like with jit.openni I was able to move Seymour but not anymore... Is there something different in between jit.openni and dp.kinect

    • Jul 30 2014 | 5:34 pm
      Here's the patch
    • Jul 30 2014 | 5:37 pm
      Sorry the file was to big !!!!!!!!! So I had to zip it :)
    • Feb 08 2017 | 3:23 pm
      Hello Physmodoben,
      I've got the same issues with old patches with jit.openni to convert to working with dp.kinect2. Did you found a solution to get Seymour walking again?
    • Feb 13 2017 | 12:00 am
      Hi. The double-jump from jit.openni -> dp.kinect2 is somewhat easy (in the grand scale of things). What specific problems are you encountering?
      A good references is this which lists the differences between jit.openni and dp.kinect (v1) https://github.com/diablodale/dp.kinect/wiki#compatibility-with-jitopenni
      Then you can make the easier jump to dp.kinect2. The only big changes there are the pixel size of the depth and color images.
      If you find something that isn't working, that's code that I want to fix. You can open a issue ticket at https://github.com/diablodale/dp.kinect2/issues so to provide all the needed details and code examples.