mirroring oculus on regular display

    Dec 05 2014 | 6:41 am
    I want to give the audience a view of what the rift user is seeing. Besides having the cameras be in sync, I can't figure out how to tap into the feed without going to matrix. I can get it to its own pwindow, but not into its own window or gl world. Here is one failed attempt. Any advice on the fastest way?