mix / overlay different 3D elements in a jit.gl.render


    Feb 07 2012 | 4:34 pm
    sorry but i searched a lot here before posting this.
    (total 3d beginner)
    i have different elements
    - a "sky", which is a plane in the "background",
    - a 3D model,
    - a "sea" which i make with the pool 3d nurbs example
    (and the next "layers will be : rain / snow, with particles)
    For the moment, i have 2 different jit.gl.render. i would like to "mix" them in a single one, and also place them on different layers.
    but ... how ?
    if i send a "drawto smthg" from the 3d nurbs patch to my 3d model patch, it just blinks and doesn't work at all.
    i'm stuck...

    • Feb 07 2012 | 5:27 pm
      why do you have two gl.render objects? you should only need one.