I would like to make a modal physical model of simple vibrating objects like woodblocks, tuning forks things like that. I am not sure how to start.
I tried to analyse a sample input using pitch~ hoping to get 3 peak harmonics and then I was going to excite some resonators with noise, and the bang, amp and freq coming from pitch~. This did not work at all. Possibly pitch~ is not working correctly in Max5. 2 of the outputs do not give any readings and those outputs that do give readings the freq changes radically every time I play/repeat the sound. The amp levels for the first 3 harmonics are very low 0.0000024 and as such do not seem to be of any use.
Possibly this is because the samples I am using are too short for pitch~ or more likely I am just on the wrong track.
Any help in what objects to use would be greatly appreciated. If possible I would like to stick with objects in the Max library as I just want something for basic demonstration of the technique. I am not after a synth as such more just the basic idea.