more accurate way to simulate mismatched sampling rate?


    Apr 16 2008 | 8:01 pm
    Hello, all. I'm creating a small standalone app that high school students can use to test the effects of different bit depths and sampling rates. Obviously, the degrade~ object will be put to use. I'd also like to simulate what loading an audio file recorded at one sampling rate would sound like if loaded into a DAW session set to a different one. Should I just do this with playback speed? Or is there a more interesting way to do this? Any suggestions are welcome. Thanks!

    • Apr 17 2008 | 3:45 am
      Playback speed seems like a good approach to me. You might want to include some way to audition the sounds back-to-back or even simultaneously. Otherwise the pitch shift may not be immediately obvious to every ear.
    • Apr 17 2008 | 9:14 am
      You may also want to look at lp.nn~ from Litter Power. Sort of degrade~ on steroids. It's in the Starter Pack. URI below.
      Best -- Peter