The WOW filter isn't an X-Y format, but just having the possibility of having a formant filter that acts like the WOW for free would be cool. I rarely have money, so forking over X-amount of dollars for something that I would only use in a couple of songs is pretty stupid of me. I already have Ableton Live 9 Suite, and that came with Max for Live, so getting something like that would be cool. I would do it myself, but I have little to no experience with formants, as well as morphing between to M4L settings without clicks and keeping the same amplitude. (For some reason, [m4l.bal1~] doesn't work right.)
I was working on a more accurate emulation of a TB-303. I know that it's been done before, but what I'm shooting for in it is accuracy. After I'm happy with the accuracy of the waveforms, envelopes, etc., I'll add more features. I've already added two more oscillators that are really four instances of [cycle~] at different octaves. In other words, additive oscillators that add in either odd or even harmonics. The harmonics are at set amplitudes, and I can't really figure out how to keep the amplitude steady when adding them in, but I thought it was a cool idea that really "fills out" the square wave and gives more "punch" to the saw wave. Care to check it out and give me some feedback on it?
I've noticed that, since the last two updates, the envelope isn't ACTUALLY modeling an analog filter that well, but if you could give me any tips on that, it would be much appreciated.
One question I have about my synth, in particular; Sometimes, it sounds like the "square" wave, due to the way I crated it, is one octave away from the saw wave. Is it? I can't really figure it out, because when I divide the frequency in half or multiply it by 2, it sounds slightly de-tuned in the C0-C1-ish range, and it sounds completely wrong in the C2+ range. I keep thinking it's an octave away from it, but when I change it, it sounds WAY off. It would make sense to me if it were an octave below it, because one cycle of that square wave is actually equal to two cycles of the saw wave, I think. I'd love it if you could give me some advice here.
P.S. - I know that the filter isn't very accurate, either, but I can't really figure out how to make a 3-pole filter. If you could give me some tips on this, also, that would be great.
EDIT: Sorry for writing you a short novel.
EDIT2: I forgot to mention that having a variable amount of filters on the same slider/dial/2D grid would be great, also.