morphing animation ? matrixoutput 1 doesn't output animation...

Ad.'s icon

hello all,
I would like to do morphs with 2 animated DAE.

The matrixoutput 1 of my jit.gl.obj doesn't seemed to output the moving animation...just the static mesh...

Is there a possibility to do this ??
thx in advance.

Rob Ramirez's icon

i can take a look at the feasibility of adding this for a future version.

Ad.'s icon

this would be awesome ! and bring max a real time player and modifier of 3d scenes !!

thx

Rob Ramirez's icon
Max Patch
Copy patch and select New From Clipboard in Max.

just a head up, jit.gl.model matrixoutput now supports animations.

Dg's icon

Mmmm … I don't understand why the noise is a 4 planes char matrix. Shouldn't it be 3 planes float32??
… because … I don't want to morph the model with a color but with a mesh ;-)

Rob Ramirez's icon

you are correct, patch typo. behavior remains unaffected, as the left input to jit.xfade sets the type, and the right input adapts to that type.