motion blur angle

    Feb 16 2008 | 8:07 pm
    (apologies for possible cross-posting, mail didn't seem to come through)
    The patch below calculates distance between previous and new position of an object, and simulates motion blur accordingly. Now, as you will see, this doesn't work well in all directions. Is there perhaps some smart method to correct this?
    grtz. Brecht.

    • Feb 17 2008 | 2:05 am
      Hi Brecht,
      Great patch! I think it's fixed now, right? You just had some abs objects messing things up a bit (inside your p distance subpatchers).
      best, Zachary
    • Feb 17 2008 | 11:00 am
      Ah. how silly. Yes this is better :) Thanks.