I need to give glvertex values to [jit.gl.sketch] from pwindow's mouse message, accurately as "left-top-right-bottom" values (see jit.lcd)
My matrix is 320/240 size, but glvertex think different!
Is there a way to do that?
I had a look at screentoworld in another topic, but can't figure out how to use it for such a goal.
thank you very much.