I have searched the forum and read a lot of interesting solutions but still getting nowhere.
So, here i am with a question.
What i want:
# Get in Jitter OpenGL all the coordinates from an imported .obj vector line/path (not straight).
# And then move an object along this imported .obj (not straight) vector line/path from one end point to the other and back with different speed.
How it have to be:
# Lightweight and fast: because their will be +-120 vector lines/paths.
# Smooth and exact movement.
What i need:
# Help :)
# Interesting solutions, ideas to look at
# Starting points
# Example patches to test, ...