I'm fairly new to Max/Msp, and I'm trying to do some simple 3D animation work with Jitter.
I've loaded some 3D Models with some jit.gl objects, and I think I have a pretty good idea of what's going on with my patch. However, despite searching through tutorials and online, I can't seem to figure out how to move the origin of my model. I want it to spin on its center, and it's axis of rotation is stuck in the corner. How do I move the origin point/axis of rotation/ center pivot? It should be simple but I really can't find anything on it...
Bonus question: I rendered out a .obj file that works nicely in jitter. However, the .mtl file, the textures that go with it, aren't loading. How do I load them with the model?
Thanks all, I appreciate your time!!