i'm trying to build a 3d universe and move the camera inside pointing the mouse on the direction i want to reach. I find it quite difficult. I'd like to giev some coordinates by pointing the mouse on the render window and control a speed parameter to move inside. The problem is feeding the right parameters to the camera base on its current position and "look at" vector. After some trigonometry i thought maybe getting information form the jit.gl.handle would be much easier. Anyone should have tried something similar. Any idea/code sample on how to do that?
Any discussion is much appreciated, i see it quite challenge for me!